Build a Multi Touch Screen by Eelco Wagenaar, Arjan Scherpenisse, Robin Gareus (Holland)

Erlebe die faszinierenden Möglichkeiten der revolutionären Technologie der berührungsgesteuerten Bildschirme, die das iPhone berühmt gemacht hat. In kleinen Gruppen baust Du mit einfachsten Mitteln eine interaktive Leinwand und erweckst diese durch Programmierung unter Anleitung zum Leben.

Turn any wall into an interactive touch screen! Using two webcams and a piece of open source software you can make your own, easy to setup touch- or multi-touch screen. The technology was developed for the "Frontera V.2" project, an interactive video portrait [1,2], recently on display in the Netherlands Media Art Institute. The two (or more) webcams are positioned in the corners of the touch screen, analyzing it for movements and converting these into coordinates and movement vectors. The touch screen daemon uses the OSC (Open Sound Control) protocol, so any "frontend" programming language can be used to process, visualize touch information, and interact with the user: Flash, Processing, openframeworks, Blender, etc. In the workshop people will be introduced to the concepts and the software. After a brainstorming for ideas, people will be assisted with setting up and calibrating the touch screens, and with writing software.

Teilnehmer: Visual artists and interaction designers with some hands-on programming experience, working in groups of 2 to 4. Kursprache ist Englisch. Die Teilnehmerzahl ist auf 12 Personen beschränkt. Wenn Du Dir einen Platz reservieren möchtest, melde Dich gleich an.

Durchführung: Samstag, 6. Dezember 2008 von 13.00 Uhr bis 18.00 Uhr Zeit um unter Begleitung an den Projekten weiter zu arbeiten: Sonntag, 7. Dezember 2008 ab 13.00. Die Arbeiten werden als Teil der Ausstellung einem interessierten Publikum zugänglich gemacht.

Lokalität: Auf der Galerie der Ausstellung.

Unkostenbeitrag: 30.- pro Teilnehmer

Bios:
Eelco Wagenaar
Graduating this year at DOGtime/Rietveld [Unstable Media & Interactive Design]. Being a former product developer/project manager at a major technology company (consumer products), developing complete products starting from scratch. Having a background in mechanical engineering/industrial design. Now focussed on new media, applied arts and interactivity. Teamed up with Arjan Scherpenisse to form 'on-signal'. A 'dual core processor' with a focus on art & technology combining projects, covering software (Arjan) and hardware (Eelco) side of things. Building our concepts into working prototypes. Projects range from bluetooth technology, to RFID, to interactive video, installations, table tennis, and the like... Also boardmember of 'Het Kattenbak Collectief', which is an Amsterdam based artist collective. Also involved in organizing events, which concern participating artists/designers.. Special features:
engineering, industrial & interaction design, film, photography, organizing capabilities, fast-anticipating/reacting, hands on type a guy..


Arjan Scherpenisse
Besides being an Unstable Media student at the Gerrit Rietveld Academie, I work at Mediamatic Lab as software engineer. In this role I work on the anyMeta system, on fancy new technologies like XMPP and OpenID, and as general techie with the Mediamatic Foundation. My main interests are new media and technology (both software and hardware) and its relation to art. Keywords: soldering, A.I., max/msp/pd, ipod touch, wiimote, software development, OpenCV, OSC, Processing, face recognition


Robin Gareus
R&D around the world
robin lives in the murky marshland between hardware/software to north and south. Art and science to left and right on an island of GNU/Linux. He works mostly on the back-end of things doing sound-design for movies, code for video-art installations, server-side implementations for web or desktop applications and is experienced with low level hardware-software co-design, mostly networking and data acquisition technology as well as internet /www standards. Robin prototyped the openCI project of mediamatic's CMS anyMeta and contributes to various cross-media open-source projetcs.

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